zzdcar
Home
/
Reviews
/
Culture
/
F1's Scheduling Changes Are Still Messing Up F1 Video Game's Season
F1's Scheduling Changes Are Still Messing Up F1 Video Game's Season-September 2024
2024-02-19 EST 22:12:21

Image for article titled F1's Scheduling Changes Are Still Messing Up F1 Video Game's Season

Earlier this week Formula 1 announced it was , originally scheduled for July 13, in favor of a return to Istanbul Park in Turkey on the same weekend. It’s pretty much a repeat of what happened last year, which marked Turkey’s first F1 race in nine years. But neither Istanbul Park nor any of last season’s pandemic-prompted substitutions were accounted for in the F1 2020 video game, because they were decided too late for the developers at Codemasters Birmingham to include them.

Likewise, Istanbul Park will once again miss out on F1 2021's track list, and the Circuit Gilles Villeneuve in Montreal won’t. YouTuber and esports competitor Benjamin Daly confirmed the news on .

F1 2021 is scheduled to release on July 16, the same weekend as the British Grand Prix (which will also be one of the three races this year.) The game’s track roster will be based on the calendar F1 originally agreed on for 2021, so regardless of whatever additional substitutions may come between now and July, the list isn’t going to change.

On a separate but still relevant note, Codemasters has told Jalopnik that sprint race qualifying won’t be included in F1 2021's championship modes.

Of course, COVID-19 has been a source of myriad logistical challenges for F1, so it’s little surprise some of those have carried over to the sport’s virtual product. Building a track for a racing game takes months, and it’s getting longer all the time as gaming hardware becomes more advanced, offering new opportunities to create more detailed environments.

To get an idea of how long the process takes, consider that Imola, Portimão and Jeddah are slated to be added to F1 2021 as free content after the release. The development team didn’t even have time to get those tracks into the game after it shipped F1 2020 last summer.

This excerpt from a interview about F1 2016 with Codemasters’ Andy Gray lays out everything that goes into creating a track for a modern, licensed racing game, step by step:

The track creation process is a lengthy and involved process that involves multiple disciplines from art, design, photography to production, licensing and legal. This initial phase involves gathering as much reference as we possibly can to faithfully recreate the track.

We normally hire a photographer to take numerous photographs of the location prior to the race. Formula One Management and the circuit engineering departments provide us essential additional information for us in the form of CAD drawings and architectural renders. This contains information such as the width and height variation of the track, rumble strip positions, locations of key race structures such as the pit lane buildings, grandstands, marshal lights, DRS markers and more. As the building process can be initiated well in advance of the actual track race, various features can still be unknown quantities. This can become an incredibly complex endeavour when both the digital and real-world tracks are built literally in tandem.

This information is all collated to work out an appropriate plan of how we build the track. We have numerous items to consider: the terrain, buildings, dressing vehicles, lamp posts, sponsors, trees, barriers, etc. This list can be quite exhaustive and we have to rationalize how to build this within the time frame and with level of detailing required to replicate it’s equally intricate real-world counterpart.

And it doesn’t end there. Once the circuit is constructed, programmers make sure replay cameras, DRS zones and racing lines appear and function as intended. Various departments, from legal to licensing, quality assurance and of course Formula 1 Management pour over the track model to ensure everything is up to code and nobody will get sued. And then designers still may be required to make last-minute changes to mimic what the circuit operators do in real life, so the end result is as accurate as possible.

It’s a massively involved, multidisciplinary process — which is precisely why “add all the new tracks in as DLC” is not a feasible solution, or at least not for an annual franchise like F1.

Unfortunately, it leads to weird situations. Consider that F1 2020 included the Hanoi Street Circuit for the 2020 Vietnamese Grand Prix that never happened and . Nevertheless, that track was still immortalized in last year’s entry. Meanwhile, Mugello, which was subbed in for a race in 2020 but didn’t appear on F1's confirmed 2021 schedule, isn’t featuring in any F1 titles, even though it’s way more interesting and deserving of a calendar spot than Monza. (Sorry, but it’s true).

Turkey’s in that similarly weird limbo where, because it’s been a replacement and not a first choice, it’s not winding up in F1 games. Which is a shame, because it’s a great track and it’s been far too long since players have had the opportunity to virtually experience Turn 8 and imagine its neck-straining G-forces.

Comments
Welcome to zzdcar comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Culture
The 508 Sport Engineered Is The Most Powerful Road Car Peugeot's Ever Built
The 508 Sport Engineered Is The Most Powerful Road Car Peugeot's Ever Built
Now, you may say that 360 horsepower is weak given that that’s not much more than what a base Ford Mustang makes. But you wouldn’t be Peugeot, which says the 360 horsepower its 508 Sport Engineered produces makes it Peugeot’s most powerful production road car ever. It also happens...
Sep 11, 2025
I Drove 1,000 Miles Of Dirty Road In Honor Of Davey G. Johnson
I Drove 1,000 Miles Of Dirty Road In Honor Of Davey G. Johnson
“Davey, c’mere til I tell ye about the day Frank Tompson decided to dry his mother’s hair with a motorbike.” A dry and dusty wind whips the words away from my mouth, swirling around the cabin of a little car heading west, halfway through its journey. The story remains...
Sep 11, 2025
Harley-Davidson Is Dropping Its Biggest Opportunity
Harley-Davidson Is Dropping Its Biggest Opportunity
Harley says goodbye to India, California is saying goodbye to selling gas-powered cars, and automakers are selling too many SUVs in Europe. All that and more in for September 24, 2020. India is the biggest market for motorcycles and scooters in the world, , and about 17 million motorcycles...
Sep 11, 2025
California Should Just Ban Fuel-Burning Car Sales Already
California Should Just Ban Fuel-Burning Car Sales Already
California announced Wednesday that it would ban the sale of anything but zero-emissions cars come 2035. Certainly, that’s more than I, personally, have done to cut down greenhouse gas emissions, but it’s far from a radical move. Let me begin with the timeframe. 2035? This is a joke. California...
Sep 11, 2025
Car Commercials Are Starting To Promote Driver Assist Features In Really Stupid And Dangerous Ways
Car Commercials Are Starting To Promote Driver Assist Features In Really Stupid And Dangerous Ways
You know what’s a shitty truth about reality? It’s that the old story about that was far more accurate than we’d like to believe. Sure, there’s no bewitched, severed primate hand granting wishes, but the deeper truth, that everything you think is good can have unforeseen consequences, comes up...
Sep 11, 2025
The Grille Isn't The Problem
The Grille Isn't The Problem
There’s been a lot of talk about the new and how they may well be the ugliest BMWs ever. That might be true, but these arguments are all wrong. The problem isn’t the tall, vertical grilles, no matter how porky they may look. It took a lot of time...
Sep 11, 2025
Copyright 2023-2025 - www.zzdcar.com All Rights Reserved